Away From Home
a game driven by the narratives of home
OVERVIEW
PROCESS
TEAM
Elleyce Pahang
MY ROLES
Research + UX
Story building
Illustration
CONTEXT
Capstone
TIMEFRAME
Approx. 6 months
"Away From Home" is a project driven by our passion for storytelling. Over the course of a year, we interviewed 32 people about what "home" means to them and synthesized these narratives to create the world of AFH. By following the journey of Sol, the main character, in AFH, players explore the space of "home" and reflect on their own experiences with "home" and the environments they live in.
Home is a central part of our lives that we can all speak to in whatever shape or form it comes in or has yet to. We wanted to explore this topic and portray the different perspectives people have in hopes that the audience could reflect and resonate with their own experiences.
With this in mind, we spent a summer conducting 19 in-person interviews and also received 13 written responses that became the inspiration source for our characters and storyline.
Why home?
Turns out that creating a game, no matter how small, was a lot of work! We picked up a lot of skills like writing dialogue, music, and navigating Unity to execute our vision.
Synthesis and build phase
Lots of game testing!
ERICA'S DIGEST
It's an incredible feeling to see something we've planned to make for so long come to life and it's all the more special because of the conversations we were able to have with our friends and family along the way.
I learned a lot about balancing other projects while making sure I was allocating time and respect for whom I was collaborating with as well. Through creating AFH, there's a newfound and deeper appreciation for the complex world and stories creators design to share with others.